Kryptex Saint Étienne team

"Box-type escape games are very interesting to model because you have to think about the layout in a very small space."

Elsa Crozier is a design engineer at Kryptex. Her role is to model what the designers have imagined before passing it on to the workshop. She explains her background and her preference for game boxes, which always present a modeling challenge. 

What are you doing at Kryptex?

I'm a design engineer at Kryptex. I'm the link between the designers and the workshop. I model everything the designers have imagined for the design brief to make it feasible, taking into account hardware, electronics, materials and so on. I then draw up a plan, which I pass on to the workshop, and place the orders associated with each module.

What's your background?

I have a degree in sensory engineering. I discovered the escape game during my end-of-studies internship with a company specializing in the design of escape games. 

What made you want to get involved in an escape game project?

It's very creative. You never do the same thing twice. It's a lot more fun than designing cars, for example. 

What types of games do you prefer to work on? 

I really like box shows, when there's nothing in the room but a box. It's all about a single module, which is very complex. It's very interesting to model, and forces you to think about the layout in a very small space. But I think that as a player, I still prefer large rooms with several small modules that interact with each other.

What are your favorite projects to model? 

We produced three boxes forUIMM Occitanie. It was a kind of serious game on the theme of aviation, aimed at students. They had to create the plane of the future. We subcontracted the cutting and took care of the assembly, so the decoration was precise and well done. I had a lot of fun with the modeling. I really enjoyed working on the twin boxes inspired by the magician Houdini, which we made for Le Bunker. They were almost the size of a human and could be played on all five sides, with inlaid touch screens. We did this project twice. The second time, I was able to improve the modeling. We were able to modify a few processes, which didn't change the look but saved us money in terms of cost.