“I am a board game author and designed many treasure hunts before the escape game adventure”

Rémy Lapalus is a game designer at Kryptex. He is in charge of designing the puzzles and the layout of the game space. Before working as a game designer, he was in charge of events for a board game store. It is his passion for games that led him to the escape game.

What is your role as a game designer at Kryptex?

I take care of the projects at the very beginning. The game designers design the puzzles and sets up the spaces. They take care of scenography, decoration and atmosphere. They do all this on the PC. I also act as a link between the workshop and the subcontractors. In short, I design everything from A to Z on the computer level.

What is your initial training? What brought you to the escape game?

I have a civil engineering background, I worked for ten years in the construction industry. In parallel, I have always been passionate about board games. This passion became so consuming that I decided to leave my job as an engineer to become co-manager of a board game store where I was in charge of events. I designed escape games and ephemeral treasure hunts created for various clients such as colleges, public organizations… I also actively participated in the creation of the Saint-Etienne board game festival where I met the manager of a company specialized in the realization of escape games. After the COVID crisis, I had to stop my activity and I was hired in this company.

What are the different types of games you have already designed?

I am an author of board games. One of my board games will soon be published and will be available in stores. I have designed many treasure hunts in museums but also for colleges before starting the adventure in the escape game. I have also designed explore games, treasure hunts in Belgium, another game in a museum or an escape game in a castle in Aubigny-sur-Nère . I also worked on an Arsène Lupin room in Bordeaux.

What are the projects you are most proud of?

My board game of course. The Arsène Lupin project, which will soon open in Bordeaux, is my first real escape room. It is therefore an important moment. The players play the role of detectives who go to Arsène Lupin’s hideout. They will discover the different facets of the character. I can’t really say more without revealing key elements of the plot. What I can say is that it is a game with a final twist.



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